Tutorial: Coffee Machine

Note

In this tutorial we refer to the different parts of the gaphor interface: Model Browser, Toolbox, Property Editor.

Although the names should speak for themselves, you can check out the Getting Started page for more information about those sections.

Introduction

In the bustling town of Antville, a colony of ants had formed a Systems Engineering consulting company called AntSource. They value collaboration, transparency, and community-driven engineering, and seeks to empower their employees and customers through open communication and participation in the systems engineering process.

The engineers at AntSource all have nicknames that reflect the key principles and concepts of their craft: Qual-ant, Reli-ant, Safe-ant, Usa-ant, and Sust-ant. They were experts in designing and optimizing complex systems, and they took pride in their work.

One day, a new client approached AntSource with an unusual request. Cappuccino, a cat who owned a popular coffee shop called Milk & Whiskers Café, needed a custom espresso machine designed specifically for felines. Cats just love their coffee strong, with a creamy and smooth body and topped with the perfect foamy layer of crema. The ants were intrigued by the challenge and immediately set to work.

Qual-ant was responsible for ensuring that the machine met all quality standards and specifications, while Reli-ant was tasked with making sure that the machine was dependable and would work correctly every time it was used. Safe-ant designed the machine with safety in mind, ensuring that it wouldn’t cause harm to anyone who used it. Usa-ant designed the machine to be easy and intuitive to use, while Sust-ant ensured that the machine was environmentally friendly and sustainable. In this tutorial we follow the adventures of AntSource to create the perfect kittie espresso machine.

Two shots of espresso being pulled from an espressomachine

The first thing the ants did was to open Gaphor to the Greeter window and start a new model with the SysML template. You can now decide to either:

  • recreate their work as part of this tutorial. For this, open the SysML Example model shown at the bottom of the Greeter window

  • inspect the result of their work by opening the coffee-machine model located in the examples folder.

Abstraction Levels

Abstraction is a way of simplifying complex systems by focusing on only the most important details, while ignoring the rest. It’s a process of reducing complexity by removing unnecessary details and highlighting the key aspects of a system in order to focus on the problem to be solved. It is the key to rigorous analysis of a system.

To understand abstraction, think about a painting. When you look at a painting, you see a representation of something - perhaps a person, a landscape, or an object. The artist has simplified the real world into a set of lines, shapes, and colors that represent the most important details of the subject. In the same way, systems engineers, like our friends the ants, use abstraction to represent complex systems by breaking them down into their essential components and highlighting the most important aspects.

Abstraction levels refer to the different levels of detail at which a system can be represented. These levels are used to break down complex systems into smaller, more manageable parts that can be analyzed and optimized. Said another way, abstraction levels group portions of a design where similar types of questions are answered.

There are typically three levels of abstraction in systems engineering and these are the three levels used in the SysML template:

  • Concept Level: Sometimes also called Conceptual Level. Defines the problem being solved. This is the highest level of abstraction, where the system is described in terms of its overall purpose, goals, and functions. At this level, the focus is on understanding the system’s requirements and how it will interact with other systems.

  • Logical Level: Defines a technology-agnostic solution. This is the middle level of abstraction, where the system is described in terms of its structure and behavior. At this level, the focus is on how the system components are organized and how they interact with each other.

  • Technology Level: Sometimes also called Physical level. Defines the detailed technical solution. This is the lowest level of abstraction, where the system is described in terms of its components and their properties. At this level, the focus is on the details of the system’s implementation.

Each level of abstraction provides a different perspective on the system, and each level is important for different aspects of system design and analysis. For example, the conceptual level is important for understanding the overall goals and requirements of the system, while the physical level is important for understanding how the system will be built and how it will interact with the environment.

There is a fourth abstraction level called the Implementation Level that isn’t modeled, which is the concrete built system.

In the upper left hand corner of Gaphor, the Model Browser shows the three top level packages, dividing up the model in to these three abstraction levels.

Top level packages of the SysMLtemplate

Pillars

There are four pillars of SysML which help classify the types of diagrams based on what they represent:

  • Behavior: The functionality of a system

  • Structure: How a system is formed using parts and connections

  • Requirements: Written statements that constrain the system

  • Parametric: Enforces mathematical rules across values in the system

If you want to learn more about these four pillars, there is a 30-minute video by Rick Steiner called The Four Pillars of SysML.

Since Parametric Diagrams are one of the least used diagram types in SysML, we are going to only focus on the first three. The power of SysML comes in being able to make relationships between these three pillars. For example, by allocating behavior like an activity to an element of the structure like a block.

If you expand the top-level Abstraction Level packages in the Model Browser, each one contains three more packages, one for each pillar. It is in these packages that we will start to build up the design for the espresso machine.

Three pillar packages nested under each abstraction levelpackage

Table of Contents